Items

Armor

 * Freeze Resist: The Freeze status effect lasts a specified amount of turns less against the unit.

Common Weapons

 * Spell MA: The MagAtk for all Magic is increased when the staff is in the inventory.

Blades

 * Steals HP: The user is healed for the specified percentage of the damage inflicted.

Heavy

 * AP: Extra damage vs. Armor, cannot exceed enemy Armor Class.

Polearms

 * Throw bonus: Extra damage in ranged combat.
 * Charge bonus: Extra damage for cavalry units when attacking. However, the weapon loses 2 uses per hit.

Bows

 * Mechanical: Damage is not increased by Str.

Black Magic

 * Freeze: Inflicts the Freeze status effect
 * Physical: Targets enemy Def instead of MagDef, but still uses MagAtk. Also, counts as weapon damage.
 * Knockback: Pushes the enemy away from the user if the attack hits
 * Chained: The spell jumps into a nearby enemy after hitting the target. Repeat specified number of times.